Skip to main content

Lacrosse VR

I worked as a Unity developer for RBC to build an virtual reality lacrosse game targeting Meta Quest 2 for North American Indigenous Games 2023 (NAIG)

LinkedIn Post by Design de Plume Inc.
  • Unity Development
  • Video Game Programming
  • C# Development

Introduction

Our team's objective was to demonstrate the potential of Virtual Reality at the North American Indigenous Games 2023 (NAIG), scheduled for July 2023 in Nova Scotia. Aligned with the event's theme, we chose to develop a project centered around the sport of lacrosse. The project was structured into two distinct segments: firstly, an exploration of lacrosse's historical roots, and secondly, an interactive experience allowing users to engage in various lacrosse games. Although I departed from the team in April, I was an active contributor. During my involvement, I specifically focused on creating and testing the shooting mechanism for the game.

Project Details

During the development phase, I harnessed the capabilities of Unity's new XR Interaction Toolkit to emulate both single-handed and double-handed throwing actions within the VR environment. I introduced two distinct throwing mechanisms to enhance the user experience.

In the initial approach, the user triggers the ball's release by pressing a designated button. In contrast, the second method operates by detecting the user's throwing motion. Specifically, the ball is released once the user's throwing motion generates angular velocity that surpasses a predefined threshold. This dynamic interaction adds a layer of realism and engagement to the VR experience, enhancing the immersion of the lacrosse game.